Project Title: NES Mario Kart 2
Project Date: July 2017
Original Game: RC Pro-Am 2 (1992)
Platform: NES
Coding Language: 6502 Assembly
Summary: Turned RC Pro-Am 2 into a Mario Kart game by solving the compression algorithm of the graphics.

Some Techniques Used:
- Used a hex editor, debugger, and code logger to discover the compressed sprite graphics location.
- Reverse engineered compression algorithm
Completed game features:
- Created sprites by manually inputting compressed graphic data into a Hex Editor as opposed to using a tile editing tool.
- Created sprites using multiple layered approach in order to achieve a higher color count.
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